It adds, among many other things, lovely local co-op. We just don't want to make any promises yet."īefore then, all ye with no PC and who missed out on Divinity: Original Sin 1 can look forward to the imminent Enhanced Edition of the game, which is coming out on PC, PS4 and Xbox One. But - and it's an important but - we do have most things in place to support several other platforms, since we are starting work from the Divinity: Original Sin - Enhanced Edition engine. That's not something that'll happen during the Kickstarter or indeed this year. Original Sin 2 is pencilled for a late 2016 release on Windows PC.įrom the Kickstarter: "Once we have the game fully worked out, we'll start looking at porting it to other platforms. And now that formula works, and the engine that powers it, the developers can go, well, wild. To see this content please enable targeting cookies.īeyond that, Divinity: Original Sin 2 will build on all the great work that made Original Sin 1 one of the best RPGs released last year. We wrote a lot more about this in our Divinity: Original Sin 2 preview. Quite how it works in single-player we'll have to wait and see - it doesn't seem like Larian has settled on an implementation. In multiplayer that gives rise to competitive questing, where you can literally be handed a quest to kill your friend. You can either control all companions in single-player or divvy them up among friends. The big new thing in Original Sin 2 is a story based around a team of four rather than two, as in Original Sin 1. And they are (take a breath): a Game Master mode, masks for shapeshifting (!), romances, mod support, a Hall of Echoes home, expanded skill trees, an undead playable race (yes!), racial skills, a Strategist mode and, last but not least, the writing talent of Chris Avellone, who's a legend of role-playing games and also a lovely bloke. The brilliant result means all stretch goals have been unlocked. In every regard, you have exceeded our wildest expectations, and we would like to extend our everlasting gratitude to you all." Right from the beginning, it was our aim to use the campaign as a means to bring our community of fans into the heart of the development process. "All of us at Larian Studios have been truly overwhelmed by the level of support that we have received," the Belgian developer wrote on Kickstarter, "not only in terms of pledges, but also feedback and involvement. The point of Kickstarter was to both include the community and see how big and wild a sequel could be. I say "cap sort of in hand" because Larian made money from very good sales of Original Sin. Your answer was unanimous: $2m yes! Larian sought $500,000. Reinforce immersion and make the GM work easier on large maps.įixes missing icons when you have too much mods.Do you all want another Divinity: Original Sin game? That's the question developer Larian asked, via Kickstarter, cap sort of in hand. Please read carefully the description.Īutomatically activate/deactivate NPCs based on the player characters vision. Provide more treasure tables to generate items (the dropdown menu at the bottom of inventories).Īllow you to have more than 4 players. Allow you to export and import character data from different save files, disable item folding (see description) and allow you to put modifications on items on the fly that would require the creation of an additional mod otherwise. Provide additional tools to generate equipments on characters way faster than the built-in system.ĮXIM : Character importer, exporter and item modifier You can also access to the beta version of Ultimate GM Toolbox, a new version of NPC CT on my discord server : Provide a toolbox to manage NPCs more deeply than the built-in interface allow you. Not really a tool, but fix the talent not working in GM mode.
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